using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using HumanElement.Xna.Construct.GameState;
using Microsoft.Xna.Framework;
using HumanElement.Xna.Construct.GameState;

namespace HumanElement.Xna.Construct
{
    internal class MenuItemDesigner : ComponentDesigner
    {
        private MenuItem menuItem;

        public override void Initialize(System.ComponentModel.IComponent component)
        {
            this.menuItem = (MenuItem)component;
            base.Initialize(component);
        }

        public Rectangle Rectangle
        {
            get
            {
                return new Rectangle();
            }
        }
    }
}
